Beach Super 8

User manual › Reference

Reference · Article 2 · 4 min

Every tiebreak rule, in each mode's order.

Short answer

Each scoring mode has its own fixed order of criteria, and the app applies it all on its own — including head to head. It stops and warns you in only one case: when the tied teams have played each other and are still identical, the label Empate manual pendente (manual tie pending) appears.

In 30 seconds

  • The order changes with the mode: in Standard, points come first; in Games, games won; in Simple, wins.
  • Head to head is a recalculation using only the matches between the tied teams. Whoever was decided that way gets that label under their name, in the Ranking tab.
  • Americano never gets stuck: the order ends with name and an internal number that never repeats — there is always a tiebreak.

The four cascades, in exact order

The mode is chosen in Create tournament › Step 2 Format › Scoring type — and it only exists in Fixed Pairs. In Americano there is no choice: the ranking is individual and points are always the games the player won. Only finished matches with a recorded winner enter the math.

Mode Tiebreak order
Simple
(1 point per win)
1. Wins · 2. Game balance · 3. Games won · 4. Head to head · 5. Manual tie
Standard
(3 points per win)
1. Points · 2. Wins · 3. Game balance · 4. Games won · 5. Head to head · 6. Manual tie
Games
(points = games won)
1. Games won · 2. Wins · 3. Game balance · 4. Head to head · 5. Manual tie
Americano
(always individual)
1. Points (= games won) · 2. Wins · 3. Game balance · 4. Name, in alphabetical order · 5. Internal roster number

Game balance is games won minus games lost; games won is the team's total games won. Inside the app, this same numbered list — for the tournament that's open — lives in Tournament › Ranking tab › How to read (what each abbreviation means).

How head to head works

  1. 1

    First, the table criteria

    The app sorts everyone by the mode's numeric criteria — points, wins, balance, games won. Wherever a group remains tied on all of them, head to head kicks in.

  2. 2

    A mini-table with only the tied teams

    The app redoes the math from scratch using only the matches between the members of that group. Wins, balance and games against everyone else are left out. That mini-table is sorted by the same criteria as the mode.

  3. 3

    Reorders and stamps it

    The mini-table's order becomes the ranking order, and every team decided this way gets the Head to head label under its name. It's the ready-made answer for when someone asks why they ended up behind: they lost the match between the two.

What “Empate manual pendente” (manual tie pending) means

It's the end of the cascade. If not even the mini-table separates the teams — say, three teams where each won one match and lost another by the same score among themselves — the label under the name becomes Empate manual pendente (manual tie pending). The app doesn't draw lots and doesn't invent an order: it leaves the tie in plain sight. And that has a serious consequence: with that label in any of the top three positions, the tournament cannot be finished (what else can block finishing).

What goes wrong here

  • “Empate manual pendente nas posições 2, 3 — resolva antes de finalizar.” (“Manual tie pending in positions 2, 3 — resolve it before finishing.”) — shows up in the Could not finish alert when you try to finish. It only blocks if the tie is on the podium; from 4th place down, the label stays there but blocks nothing.
  • The app currently has no screen for resolving this tie. The way out is to enter the matches still missing — the tie usually breaks itself — or to arrange a tiebreak match on court and record that result in the matchup between the tied teams.
  • The Head to head label is not an error — it's the app telling you that position was decided by the matches between the tied teams, not by the overall table.
  • In Americano none of this appears: the individual order never stays tied and finishing is never blocked by a tie.

Why it works this way

Each mode has its own cascade because the points count different things — in Standard a win is worth 3, in Games every game is what counts — and the first criterion has to be whatever the organizer chose to reward. Only finished matches with a recorded winner enter the math: a half-saved result never becomes a phantom win. And the app refuses to invent a champion: when the numbers and head to head don't decide, it would rather block finishing and name the exact position of the problem than settle the order on a coin flip. In Americano the list ends with name and an internal number, so an order always exists — which is why it never needs a manual tiebreak.

Version 1.0 in closed beta on TestFlight. We email you when a spot opens in the beta — nothing else.